A unique tower defense genre with role-playing elements and an isometric engine, along with more advanced tactical decision making, multiple maps and even the ability to play custom maps designed by other players.
Build lasers, artillery, missiles, slow fields, shock generators and blade launchers to stop wave after wave of creeps, now with 4 maps, and 5 difficulty levels.
You are sent out into the desert on a diversion mission. You must survive enemy attack for six days until main forces will take over. Defend your desert position for six long days.